Introduction

Hellblade is Ninja Theory's first independent, self-published, self-developed game. We worked with studios like Vicon, 3Lateral and Cubic Motion to create about 60 extremely high-quality Cinematics. Below are some of my contributions (everything was mocapped in our meeting room/makeshift mocap studio).

Cutscenes (mocap)

Need to capture

Mocap Cleanup

Because everything was mocapped in our meeting room it needed a lot more cleanup than usual. Here's how it looked before/after some love.

MotionBuilder/Pipeline Tools

Mocapping things outselves also meant that we needed to do things more efficiently. I scripted a tool that automated a lot of the MotionBuilder retargeting, leaving more time for the important stuff: